We have basic physics who need work especially on the tire model, which is its very own story with rFactor2. 15 helmets are left to do and no texture artist is motivated to work on it. While the community held its breath waiting, modding within CTDP appears to suffocate. Sometimes for the better, sometimes for the worst. This has not happened yet and every new build requires to update things on our current alpha of the IFM2009 mod and reexporting the models. Software is supposed to evolve and change, but especially interfaces to external components (ie exporters, shaders, physics, packaging) need to be frozen at one point to allow for third-party devs to get things done and build upon it. ![]() That’s alright, however what makes it frustrating is, that even after 10 months it feels like developing against a moving target. We discovered several bugs in export tools and shaders, we have been embracing the new platform and sometimes we had setbacks and wrong decisions. And we can understand this, as CTDP is also experiencing the disadvantages of being cutting edge: sometimes you cut yourself. Very few leagues switch and embrace the new platform, even fewer mod teams. For us it feels like the community has been holding it’s breath since the first release of rF2. This is software, this is normal, however, this has consequences on the community and on the modders in particular. Beta means rFactor2 is not stable and in a constant change. rFactor 2 Beta was released in January and looking back on the past months, we realized, many of our hopes have yet to be fullfiled. We had to adjust and get results with less people, and a smaller mod such as IFM-2009 was just the way to go. To boost morale in the team, we pushed the developed of the IFM-2009 mod forward in favor of F1-1994. As we wrote a couple of months ago, CTDP has had some hard years and we have awaited rFactor2 with high hopes. We feel in a stalemate situation at the moment. Alexander Curtis on IFM 2009: Before and after….(CTDP)Dahie on IFM 2009: Before and after….(CTDP)Dahie on rfDynHUD avaliable at github.This is the latest developments we want to share with you and so we suggest not to republish every bit in your blog or news. Most of this is not meant as public promotion material. We also like to share some of our experiences we made in the past years of modding. We show our latest work in progress and Making Ofs. SRS Admin.Please re-enable Penalties in AC Single Player mode so they will work on the server again.In this blog we present the recent progress on our current projects. It will reset after running a Single Drive session that has penalties enabled, but running a Server does not (there is no "penalties enable" checkbox on the page). ![]() It seems Penalties are not being set/unset on the CM Server page (I thought it was the "gas cut disable penalty" box but isn't). I'd love to have RSR working again in the races as I get my best times there (but still 5sec slower )!īecause SRS has Penalties OFF in any race I join, it resets my \docs\assettocorsa\cfg\race.ini with Penalties=OFF even though they still show checked ON in Content Manager. So, I wonder if SRS started using CM lately and might have left penalties un-checked on the Single Drive page. Then found that turning off penalties in Single Drive races is what's toggling race.ini which also disables RSR online. I used to revert to the original launcher, open AC, check the Penalties box, exit AC, change back to the CM launcher, and all was good, but finally discovered a line in my \docs\assettocorsa\cfg\race.ini file was being toggled from "PENALTIES=1" to "0" and only had to edit the file, even as CM was running. I started using Content Manager a couple weeks ago (replacing the original assettocorsa.exe launcher) and started having problems with RSR and "penalties not enabled" always showing, even if enabled in CM. And RSR LiveTiming will not register lap times.
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